There are few coin systems in Second Life Gor
ZCS METER HUD COINS
Website
The zCS (zCS Combact System): basically a health meter that allows you to be involved in combat situation to determine a winner or loser. It is required on gorean combat sims, but not on lifestyle|non combat sims.
You have to install a zCS meter server on your territory. This server produces coins during the time logged in RP regions.
Disadvantage:
- The coins are invisible and cannot be rezzed.* Not realistic.
- The coins do not belong to a city (no heraldry). Not realistic.
- Slaves can produce coins too.
GM METER HUD COINS
WebsiteThe GM (Gorean Meter, since 2007): basically a health meter that allows you to be involved in combat situation to determine a winner or loser. It is required on gorean combat sims, but not on lifestyle|non combat sims.
You have to install a GM meter server on your territory. This server produces (invisible) things, like copper, tin f.e. Finally you should have some coins. Your can convert the GM meter hud goods into coins at the Alikao market in Gimli.
Disadvantage:
- The system did never work properly.
- The coins are invisible and cannot be rezzed.* Not realistic.
- The coins do not belong to a city (no heraldry). Not realistic.
- The system is too complicated. Not useful for occasional players.
NLS and other HUD Coin Systems like Guardian de las Sombras [G&S]
Nutri Life System (LS) for example simulates hunger and diseases to the user. To satisfy your hunger, you have to eat something, to become healthy you have to visit a doctor. Behind NLS is a whole system of resources, plants, animals and trading.Disadvantage:
- The prices are not realistic (See reference)
G&S Website
Coin[G&S] control system indicates how many coins [G&S] you have, the coins are associated with your avatar and connected to our database, even if you change hud not lose your coins. To transfer coins, click on the icon of coins (the silver) and displays a menu of nearby users, select the user you want to deliver coins, and then enter the amount. It is not mandatory that the target user have wearing the hud, even that it has never since these, will be stored in her/his account and will be available as soon as wear the hud,even for the first time.
Advantage;
- The system is somehow realistic and can increase the roleplay.
Disadvantage:
- You need an hud (makes the avatar laggy).
- The coins are invisible and cannot be rezzed. Not realistic.
- The coins do not belong to a city (no coat of arms). Not realistic.
- The system is somehow realistic, but complicated. Not useful for occasional players.
- Slaves can produce goods and coins too.
ROLEPLAY PRIM COINS
(For example Yen Coins)
Advantage:
- No huds, easy to use, free, can be rezzed.
Disadvantage:
- Everybody is a millionaire. Not realistic.
- The coins can be made non copyable, but still do not belong to a city (no coat of arms). Not realistic.
- Roleplay prim coins do not increase the roleplay, they are just for fun.
NON COPYABLE PRIM COINS WHICH SHOW THE HERALDRY OF A CITY
A non copyable prim coins system works only if it is an option and fun and if the citizens are proud to have their own currency. They should get a reasonable start amount. Visitors should get a small amount of coins gratis (a script inside the visitor's wallet can identify the key of the avatar and will give out the coins only once).Advantage:
- Cities can make advertisement with the coat of arms of the coins.
- The coins are realistic.
- If the sim closes, the coins can be taken as "old" (perhaps valuable) coins.
- Realistic currency exchange rates possible.
- These coins increase the roleplay a lot although they should be only an option: Trade goods can be for sale (0 Linden$, but prim coins), roleplay coins can be taken as "false" coins (beware of offering false coins!). Coin merchants have a purpose. Citizens can be paid.
- Who makes the coins controls the currency system (the amount of coins)
- You need to be skilled in Photoshop or Gimp to make coins.
- Players are often too lazy for realistic roleplay.
- Sim owners sometimes decline to accept coins which had not been made by themselves or from people who do not play on their sim.
Major Source: Notecard by Rarius Yuroki (Yuroki Uriza)